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Education & Training: The role of extended reality technology in healthcare education: Towards a learner-centred approach
The use of extended reality (XR) technologies is growing rapidly in a range of industries from gaming to aviation. However, how this technology should be implemented in healthcare education is not well-documented in the literature. Learner-driven implementation of educational technology has previously been shown to be more effective than a technology-driven approach. In this paper we conduct a narrative literature review of relevant papers to explore the role of XR technologies in learner-driven approaches to healthcare education. This paper aims to evaluate the position of XR technologies in learner-centred pedagogical models, determine what functions of XR technologies can improve learner-centred approaches in healthcare education, and explore whether XR technologies can improve learning outcomes in healthcare education.
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Resource Type: Article for reading
Resource details
Contributed by: | Enhancing generalist skills |
Authored by: |
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Authored on: | 1 March 2021 |
Licence: | Creative Commons: Attribution-NonCommercial-NoDerivatives 4.0 International More information on licences |
First contributed: | 22 June 2022 |
Audience access level: | Full user |
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