NHS England TEL Simulation and Immersive Technologies

Exploring the potential of immersive technologies to meet the evolving needs of the health and social care sector

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This white paper by Metaverse Learning, introduces the concept of mixed reality (MR), with a specific focus on virtual reality (VR) simulation within clinical education. It has been written from the perspective of experienced educators in simulation-based education (SBE) with a clinical background and is aimed at assisting those wishing to begin using VR or wishing to enhance their current VR offering within clinical education.

It explores the catalysts for its rapidly increased use, in particular, the impact of the COVID-19 pandemic and goes further to highlight the pros and cons of this mode of delivery, along with some of the challenges faced concerning its implementation and integration. Example solutions to these issues are offered in the form of four case studies which highlight distinctly different ways of harnessing the magic of VR simulation.

It explores the transformative impact of VR simulation, examining its historical context and key drivers. The advantages of VR simulation, including its applicability in rare and diverse scenarios, deliberate practice and mastery learning are highlighted. The versatility of VR enabling scalable educational solutions to support the current climate in healthcare is emphasised.

While comparing VR simulation with traditional methods of SBE, the paper underscores the immersive experience it offers, providing a first-person perspective for learners. Multisensory elements, immediate personalised feedback and real-time physiological changes further distinguish VR simulation.

The paper offers suggestions on how best to implement and deliver VR learning experiences within clinical education and poses questions about organisational readiness.

Resource details

Contributed by: NHS England TEL Simulation and Immersive Technologies
Authored by: Metaverse Learning
Licence: More information on licences
First contributed: 15 May 2024
Audience access level: General user

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